Who you would be working with
I am Igor. I have been building and shipping software for fifteen years — web applications, backends, games, payment systems and the unglamorous plumbing that holds them together. I run Proclive d.o.o. out of Duga Resa, Croatia.
Most of what I do is full-stack product work: taking something that exists as a description and turning it into a system that runs, handles real users, takes real money and can be maintained afterwards. I have done that as a solo developer, in small teams, and as the person other people escalated to.
The games at Proclive are my own products, which means I am also my own customer — I run the accounts, the payments, the invoicing and the fiscalization, and I feel every shortcut I take. That tends to make for conservative engineering choices, which is usually what you want from someone building something you will still own next year.
I use AI tooling heavily, and it is a real part of why I can deliver a working prototype in days rather than months. It is not the product. The product is judgement about what to build, an architecture that will not embarrass you in six months, and someone who takes responsibility for the result.